BlindType

Author:

Lu Yiqin1,Yu Chun1,Yi Xin1,Shi Yuanchun1,Zhao Shengdong2

Affiliation:

1. Department of Computer Science and Technology, Tsinghua University, Tsinghua National Laboratory for Information Science and Technology, and Beijing Key Lab of Networked Multimedia

2. National University of Singapore

Abstract

Eyes-free input is desirable for ubiquitous computing, since interacting with mobile and wearable devices often competes for visual attention with other devices and tasks. In this paper, we explore eyes-free typing on a touchpad using one thumb, wherein a user taps on an imaginary QWERTY keyboard while receiving text feedback on a separate screen. Our hypothesis is that users can transfer their typing ability obtained from visible keyboards to eyes-free use. We propose two statistical decoding algorithms to infer users’ eyes-free input: the absolute algorithm and the relative algorithm. The absolute algorithm infers user input based on the absolute position of touch endpoints, while the relative algorithm infers based on the vectors between successive touch endpoints. Evaluation results showed users could achieve satisfying performance with both algorithms. Text entry rate was 17-23 WPM (words per minute) depending on the algorithm used. In comparison, a baseline cursor-based text entry method yielded only 7.66 WPM. In conclusion, our research demonstrates for the first time the feasibility of thumb-based eyes-free typing, which provides a new possibility for text entry on ubiquitous computing platforms such as smart TVs and HMDs.

Funder

Natural Science Foundation of China

National Key Research and Development Plan

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture,Human-Computer Interaction

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1. Design and evaluation of a versatile text input device for virtual and immersive workspaces;Human–Computer Interaction;2024-06-06

2. HCI Research and Innovation in China: A 10-Year Perspective;International Journal of Human–Computer Interaction;2024-03-22

3. FanPad: A Fan Layout Touchpad Keyboard for Text Entry in VR;2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR);2024-03-16

4. Light-Occlusion Text Entry in Mixed Reality;International Journal of Human–Computer Interaction;2023-11-28

5. Speech Synthesis Using Ambiguous Inputs From Wearable Keyboards;2023 Asia Pacific Signal and Information Processing Association Annual Summit and Conference (APSIPA ASC);2023-10-31

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