Computational thinking for youth in practice

Author:

Lee Irene1,Martin Fred2,Denner Jill3,Coulter Bob4,Allan Walter5,Erickson Jeri6,Malyn-Smith Joyce7,Werner Linda8

Affiliation:

1. Santa Fe Institute, Santa Fe, New Mexico

2. University of Massachusetts Lowell, Lowell, Massachusetts

3. ETR Associates, Scotts Valley, California

4. Missouri Botanical Garden, St. Louis, Missouri

5. Foundation for Blood Research ScienceWorks for ME, Scarborough, Maine

6. Foundation for Blood Research, Scarborough, Maine

7. ITEST Learning Resource Center, Newton Massachusetts

8. University of California, Santa Cruz, Santa Cruz, California

Abstract

Computational thinking (CT) has been described as the use of abstraction, automation, and analysis in problem-solving [3]. We examine how these ways of thinking take shape for middle and high school youth in a set of NSF-supported programs. We discuss opportunities and challenges in both in-school and after-school contexts. Based on these observations, we present a "use-modify-create" framework, representing three phases of students' cognitive and practical activity in computational thinking. We recommend continued investment in the development of CT-rich learning environments, in educators who can facilitate their use, and in research on the broader value of computational thinking.

Publisher

Association for Computing Machinery (ACM)

Subject

Education,General Computer Science

Reference11 articles.

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3. Ubiquitous Computational Thinking

4. Thinking about computational thinking

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