An Observational Study for Developing Digital Technology in the Museum

Author:

Shah Nurul Fathihin Mohd Noor1,Ghazali Masitah2,Zuraifah Nur2,Othman Syazrah2

Affiliation:

1. Universiti Sains Islam Malaysia (USIM), Nilai, Malaysia

2. ViCubeLab, Universiti Teknologi Malaysia, Skudai, Malaysia

Publisher

ACM Press

Reference20 articles.

1. John H. Falk and Lynn D. Dierking. 2000. Learning from museums: Visitor experiences and the making of meaning. Walnut Creek, CA: AltaMira Press.

2. Aeni Z. Saidin and Nassiriah Shaari. 2018. Digital media to enhance museum visit: Experience in digitising the royal museum of Kedah. Journal of Tourism, 3(11), 37--44.

3. Jonathan Bowen, James Bradburne, Alexandra Burch, Lynn Dierking, John Falk, Silvia Filippini Fantoni, Ben Gammon, Ellen Giusti, Halina Gottlieb, Sherry His, et al. 2008. Digital technologies and the museum experience: Handheld guides and other media. Rowman Altamira.

4. Ula Ilnytzky. 2016. 5 ways museums are using technology for new experiences. Retrieved January 9, 2019, from https://www.seattletimes.com/nationworld/5-ways-museums-are-using-technology-for-new-experiences/

5. Panagiotis Apostolellis. 2017. Evaluating Group Interaction and Engagement using Virtual Environments and Serious Games for Student Audiences in Informal Learning Settings. Ph.D dissertation. Virginia Tech.

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