The Mobile Exergames Design Model to Encourage Physical Activity for Sedentary Generation Z

Author:

Hashim Hasdina Lynn1,Kamaruddin Azrina1,Jantan Azrul Hazri1

Affiliation:

1. Universiti Putra Malaysia, Serdang, Malaysia

Publisher

ACM Press

Reference19 articles.

1. D Biber. 2013. Attraction to Physical Activity of Generation ZA Mixed Methodological Approach. Open Journal of Preventive Medicine 3, 3: 310--319.

2. Claude Bouchard, Steven N. Blair, and Peter T. Katzmarzyk. 2015. Less sitting, more physical activity, or higher fitness? Mayo Clinic Proceedings 90, 11: 1533--1540.

3. Pradeep Buddharaju and Yokeshwaran Lokanathan. 2016. Mobile Exergaming: Exergames On the Go. In 2016 IEEE/ACM International Conference on Mobile Software Engineering and Systems Mobile, 2--3.

4. Tim Dutz, Sandro Hardy, Martin Knöll, Stefan Göbel, and Ralf Steinmetz. 2014. User Interfaces of Mobile Exergames. 1--3.

5. Mateus David Finco and Richard Wilhelm Maass. 2014. The history of exergames: Promotion of exercise and active living through body interaction. In SeGAH 2014 - IEEE 3rd International Conference on Serious Games and Applications for Health, Books of Proceedings, 1--6.

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Fitness Bow: An Intelligent Supervised Motion System;HCI International 2023 – Late Breaking Papers;2023

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