1. Creating Presence and Community in a Synchronous Virtual Learning Environment Using Avatars;Annetta Leonard A.;International Journal of Instructional Technology and Disatnce Learning,2006
2. Stephan Benkert . 2001 . Wissensvermittlung mit neuen Medien . Universität-Gesamthochschule Siegen. Retrieved June 23, 2023 from http://webdoc.sub.gwdg.de/ebook/dissts/Siegen/Benkert2001.pdf Stephan Benkert. 2001. Wissensvermittlung mit neuen Medien. Universität-Gesamthochschule Siegen. Retrieved June 23, 2023 from http://webdoc.sub.gwdg.de/ebook/dissts/Siegen/Benkert2001.pdf
3. A Critical Examination of Feedback in Early Reading Games
4. Working with generations X and Y In generation Z period: Management of different generations in business life;Berkup Sezin Baysal;Mediterranean Journal of Social Sciences,2014
5. TARGET ARTICLE: Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology