Applying the Norman 1986 User-Centered Model to Post-WIMP UIs

Author:

Poor G. Michael1,Jaffee Samuel D.2,Leventhal Laura Marie2,Ringenberg Jordan3,Klopfer Dale S.2,Zimmerman Guy2,Klein Brandi A.4

Affiliation:

1. Baylor University, Waco, TX

2. Bowling Green State University, Bowling Green, OH

3. The University of Findlay, Findlay, OH

4. Missouri University of Science and Technology, Rolla, MO

Abstract

In recent decades, “post-WIMP” interactions have revolutionized user interfaces (UIs) and led to improved user experiences. However, accounts of post-WIMP UIs typically do not provide theoretical explanations of why these UIs lead to superior performance. In this article, we use Norman’s 1986 model of interaction to describe how post-WIMP UIs enhance users’ mental representations of UI and task. In addition, we present an empirical study of three UIs; in the study, participants completed a standard three-dimensional object manipulation task. We found that the post-WIMP UI condition led to enhancements of mental representation of UI and task. We conclude that the Norman model is a good theoretical framework to study post-WIMP UIs. In addition, by studying post-WIMP UIs in the context of the Norman model, we conclude that mental representation of task may be influenced by the interaction itself; this supposition is an extension of the original Norman model.

Funder

S-STEM

Bowling Green State University Faculty Research Committee Research Initiative Grant awarded to Leventhal

“Using Interactive Three-Dimensional Models to Study Spatial Ability.”

Summer 2012 NSF Science, Technology, Engineering and Mathematics Talent Expansion Program

Publisher

Association for Computing Machinery (ACM)

Subject

Human-Computer Interaction

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Towards a Semantic Classification of Possible Human-to-Environment Interactions in IoT;Distributed, Ambient and Pervasive Interactions;2021

2. The Reality of Reality-Based Interaction;ACM Transactions on Computer-Human Interaction;2019-10-31

3. Interactive 3D Objects, Projections, and Touchscreens;Proceedings of the Technology, Mind, and Society;2018-04-05

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