AR-Poetry: Enhancing Children’s Motivation in Learning Classical Chinese Poetry via Interactive Augmented Reality

Author:

Chao Nan1,Yang Shengge1,Qin Yuxian2,Song Zeming1,Su Zhaofan1,Nie Xiaomei1

Affiliation:

1. Shenzhen International Graduate School, Tsinghua University, China

2. Visual Communication Design Department, Tsinghua University, China

Publisher

ACM

Reference19 articles.

1. Effie Lai-Chong Law and Matthias Heintz . 2021. Augmented reality applications for K-12 education: A systematic review from the usability and user experience perspective . International Journal of Child-Computer Interaction (May 2021 ), 100321. https://doi.org/10.1016/j.ijcci.2021.100321 Effie Lai-Chong Law and Matthias Heintz. 2021. Augmented reality applications for K-12 education: A systematic review from the usability and user experience perspective. International Journal of Child-Computer Interaction (May 2021), 100321. https://doi.org/10.1016/j.ijcci.2021.100321

2. Jingya Li , E. Spek , Jun Hu , and L. Feijs . 2018 . See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math Learning. https://doi.org/10.1007/978-3-030-02762-9_7 Pages: 54 - 65 Publication Title: Serious Games. 4th Joint International Conference, JCSG 2018. Proceedings : Lecture Notes in Computer Science (LNCS 11243) INSPEC :18234707. Jingya Li, E. Spek, Jun Hu, and L. Feijs. 2018. See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math Learning. https://doi.org/10.1007/978-3-030-02762-9_7 Pages: 54-65 Publication Title: Serious Games. 4th Joint International Conference, JCSG 2018. Proceedings: Lecture Notes in Computer Science (LNCS 11243) INSPEC:18234707.

3. Jia Zhang , Yao-Ting Sung , Huei-Tse Hou , and Kuo-En Chang . 2014. The development and evaluation of an augmented reality-based armillary sphere for astronomical observation instruction. Computers & Education 73 (April 2014 ), 178–188. https://doi.org/10.1016/j.compedu.2014.01.003 Jia Zhang, Yao-Ting Sung, Huei-Tse Hou, and Kuo-En Chang. 2014. The development and evaluation of an augmented reality-based armillary sphere for astronomical observation instruction. Computers & Education 73 (April 2014), 178–188. https://doi.org/10.1016/j.compedu.2014.01.003

4. Fabio Zünd Mattia Ryffel Stéphane Magnenat Alessia Marra Maurizio Nitti Mubbasir Kapadia Gioacchino Noris Kenny Mitchell Markus Gross and Robert W. Sumner. 2015. Augmented creativity: bridging the real and virtual worlds to enhance creative play. In SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications. ACM Kobe Japan 1–7. https://doi.org/10.1145/2818427.2818460 Fabio Zünd Mattia Ryffel Stéphane Magnenat Alessia Marra Maurizio Nitti Mubbasir Kapadia Gioacchino Noris Kenny Mitchell Markus Gross and Robert W. Sumner. 2015. Augmented creativity: bridging the real and virtual worlds to enhance creative play. In SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications. ACM Kobe Japan 1–7. https://doi.org/10.1145/2818427.2818460

5. Ministry of Education of the People’s Republic of China. 2011. Yi wu jiao yu yu wen ke cheng biao zhun: 2011 nian ban[ Chinese curriculum standards for compulsory education: 2011 Edition]. http://www.moe.gov.cn/srcsite/A26/s8001/201112/t20111228_167340.html Ministry of Education of the People’s Republic of China. 2011. Yi wu jiao yu yu wen ke cheng biao zhun: 2011 nian ban[ Chinese curriculum standards for compulsory education: 2011 Edition]. http://www.moe.gov.cn/srcsite/A26/s8001/201112/t20111228_167340.html

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