Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback

Author:

Thevin Lauren1,Rodier Nicolas2,Oriola Bernard3,Hachet Martin4,Jouffrais Christophe5,Brock Anke M.6

Affiliation:

1. UCO & IRIT, Vannes, France

2. IRIT - Paul Sabatier University, Toulouse, France

3. CNRS / UPS, Toulouse, France

4. Inria & Université de Bordeaux, CNRS, Bordeaux INP, Bordeaux, France

5. CNRS & CNRS, Singapore, Singapore

6. University Toulouse, Toulouse, France

Abstract

Board games allow us to share collective entertainment experiences. They entertain because of the interactions between players, physical manipulation of tokens and decision making. Unfortunately, most board games exclude people with visual impairments as they were not initially designed for players with special needs. Through a user-centered design process with an accessible game library and visually impaired players, we observed challenges and solutions in making existing board games accessible through handcrafted solutions (tactile stickers, braille labels, etc.). In a second step, we used Spatial Augmented Reality (SAR), to make existing board games inclusive by adding interactivity (GameARt). In a case study with an existing board game considered as not accessible (Jamaica), we designed an interactive SAR version with touch detection (JamaicAR). We evaluated this prototype in a user study with 5 groups of 3 players each, including sighted, low vision and blind players. All players, independent of visual status, were able to play the Augmented Reality game. Moreover, the game was rated positively by all players regarding attractiveness, play engrossment, enjoyment and social connectivity. Our work shows that Spatial Augmented Reality has the potential to make board games accessible to people with visual impairments when handcrafted adaptations fall short.

Funder

ANR

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. TacNote: Tactile and Audio Note-Taking for Non-Visual Access;Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology;2023-10-29

2. LEVI: Exploring Possibilities for an Adaptive Board Game System;Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play;2023-10-06

3. Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse;Virtual Reality;2023-09-12

4. Exploring Rulebook Accessibility and Companionship in Board Games via Voiced-based Conversational Agent Alexa;Proceedings of the 2023 ACM Designing Interactive Systems Conference;2023-07-10

5. Augmented Reality to Reinforce Working Memory in Children with ASD. A Case Studies;Communications in Computer and Information Science;2023

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