"It Was Sad But Still Good"

Author:

Bopp Julia Ayumi1,Mekler Elisa D.1,Opwis Klaus1

Affiliation:

1. University of Basel, Basel, Switzerland

Publisher

ACM

Reference15 articles.

Cited by 12 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames;Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play;2023-10-06

2. Benevolent Transgressive Play in Dungeons & Dragons [D&D];Simulation & Gaming;2023-08-30

3. What is the post-game depression? A narrative inquiry;Cyberpsychology: Journal of Psychosocial Research on Cyberspace;2023-04-18

4. How Should I Respond to “Good Morning?”: Understanding Choice in Narrative-Rich Games;Designing Interactive Systems Conference;2022-06-13

5. The Reward for Luck: Understanding the Effect of Random Reward Mechanisms in Video Games on Player Experience;CHI Conference on Human Factors in Computing Systems;2022-04-27

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