Bounding volume hierarchy optimization through agglomerative treelet restructuring

Author:

Domingues Leonardo R.,Pedrini Helio

Funder

FAPESP

CAPES

CNPq

Publisher

ACM Press

Reference24 articles.

1. Aila, T., and Laine, S. 2009. Understanding the efficiency of ray traversal on GPUs. InProceedings of the High-Performance Graphics Conference, ACM, 145--149.

2. Aila, T., Laine, S., and Karras, T. 2012. Understanding the efficiency of ray traversal on GPUs -- Kepler and Fermi addendum. NVIDIA Technical Report NVR-2012-02, NVIDIA Corporation, June.

3. Aila, T., Karras, T., and Laine, S. 2013. On quality metrics of bounding volume hierarchies. InProceedings of the High-Performance Graphics Conference, ACM, 101--107.

4. Apetrei, C. 2014. Fast and simple agglomerative LBVH construction. InComputer Graphics and Visual Computing, The Eurographics Association.

5. Bittner, J., Hapala, M., and Havran, V. 2013. Fast insertion-based optimization of bounding volume hierarchies.Computer Graphics Forum 32, 1 (Feb.), 85--100.

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