A Data-Driven Paradigm for Precomputed Radiance Transfer

Author:

Belcour Laurent1,Deliot Thomas1,Barbier Wilhem2,Soler Cyril3

Affiliation:

1. Unity Technologies, France

2. ENSIMAG, France

3. Inria, France

Abstract

In this work, we explore a change of paradigm to build Precomputed Radiance Transfer (PRT) methods in a data-driven way. This paradigm shift allows us to alleviate the difficulties of building traditional PRT methods such as defining a reconstruction basis, coding a dedicated path tracer to compute a transfer function, etc. Our objective is to pave the way for Machine Learned methods by providing a simple baseline algorithm. More specifically, we demonstrate real-time rendering of indirect illumination in hair and surfaces from a few measurements of direct lighting. We build our baseline from pairs of direct and indirect illumination renderings using only standard tools such as Singular Value Decomposition (SVD) to extract both the reconstruction basis and transfer function.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications

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4. Evgenii Golubev. 2018. Efficient screen-space subsurface scattering using Burleys normalized diffusion in real-time. In ACM SIGGRAPH Courses: Advances in Real-Time Rendering in Games Course. Evgenii Golubev. 2018. Efficient screen-space subsurface scattering using Burleys normalized diffusion in real-time. In ACM SIGGRAPH Courses: Advances in Real-Time Rendering in Games Course.

5. View-dependent precomputed light transport using nonlinear Gaussian function approximations

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