Affiliation:
1. Facultad de Informatica, 20.080 - San Sebastian, Spain
Abstract
In this work we are showing a structured process to build a grammar for icon manipulation. We presuppose that the object to be manipulated in the computer screen can be stated as a set of relations among its parts. We describe a procedure to generate a program that manipulates the object, guaranteeing that only objects with those properties will be constructed, and that every instance of that object is allowable. The formation rules for the object are stored in terms of attributed graph-grammars productions.
Publisher
Association for Computing Machinery (ACM)
Reference15 articles.
1. GRASE
2. Automatically generating visual syntax-directed editors
3. {3} A. Berztiss "Formal Specification Methods and Visualization" Chap. 4 of S. K. Chang (ed.) Principles of Visual Programming Languages Prentice-Hall 1990. {3} A. Berztiss "Formal Specification Methods and Visualization" Chap. 4 of S. K. Chang (ed.) Principles of Visual Programming Languages Prentice-Hall 1990.
4. Attributed Programmed Graph Grammars and Their Application to Schematic Diagram Interpretation