Battery-Free Game Boy

Author:

de Winkel Jasper1,Kortbeek Vito1,Hester Josiah2,Pawełczak Przemysław1

Affiliation:

1. Delft University of Technology, Delft, The Netherlands

2. Northwestern University, Evanston, IL, USA

Abstract

We present ENGAGE, the first battery-free, personal mobile gaming device powered by energy harvested from the gamer actions and sunlight. Our design implements a power failure resilient Nintendo Game Boy emulator that can run off-the-shelf classic Game Boy games like Tetris or Super Mario Land. This emulator is capable of intermittent operation by tracking memory usage, avoiding the need for always checkpointing all volatile memory, and decouples the game loop from user interface mechanics allowing for restoration after power failure. We build custom hardware that harvests energy from gamer button presses and sunlight, and leverages a mixed volatility memory architecture for efficient intermittent emulation of game binaries. Beyond a fun toy, our design represents the first battery-free system design for continuous user attention despite frequent power failures caused by intermittent energy harvesting. We tackle key challenges in intermittent computing for interaction including seamless displays and dynamic incentive-based gameplay for energy harvesting. This work provides a reference implementation and framework for a future of battery-free mobile gaming in a more sustainable Internet of Things.

Funder

Nederlandse Organisatie voor Wetenschappelijk Onderzoek

National Science Foundation

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture,Human-Computer Interaction

Reference156 articles.

1. Poster Abstract: Towards Smaller Checkpoints for Better Intermittent Computing

2. Playing to Wait: A Taxonomy of Idle Games. In Proc. CHI (April 21-26). ACM, Montréal, QC;Alharthi Sultan A.;Canada,2018

Cited by 50 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Laser-Powered Vibrotactile Rendering;Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies;2023-12-19

2. Soil-Powered Computing;Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies;2023-12-19

3. User-Centered Perspectives on the Design of Batteryless Wearables;International Journal of Human–Computer Interaction;2023-11-21

4. Enabling Efficient Intermittent Computing on Brand New Microcontrollers via Tracking Programmable Voltage Thresholds;Proceedings of the 11th International Workshop on Energy Harvesting & Energy-Neutral Sensing Systems;2023-11-12

5. Intermittent Low-Power Wide Area Networks;Proceedings of the 29th Annual International Conference on Mobile Computing and Networking;2023-10-02

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3