The Purpose of Play

Author:

Spiel Katta1,Gerling Kathrin2

Affiliation:

1. eMedia Research Lab, KU Leuven; HCI Group, TU Wien; Centre for Teacher Education, University of Vienna

2. eMedia Research Lab, KU Leuven

Abstract

Play presents a popular pastime for all humans, though not all humans play alike. Subsequently, Human–Computer Interaction Games research is increasingly concerned with the development of games that serve neurodivergent 1 players. In a critical review of 66 publications informed by Disability Studies and Self-Determination Theory, we analyse which populations , research methods, kinds of play and overall purpose goals existing games address. We find that games are largely developed for children, in a top-down approach. They tend to focus on educational and medical settings and are driven by factors extrinsic to neurodivergent interests. Existing work predominantly follows a medical model of disability, which fails to support self-determination of neurodivergent players and marginalises their opportunities for immersion. Our contribution comprises a large-scale investigation into a budding area of research gaining traction with the intent to capture a status quo and identify opportunities for future work attending to differences without articulating them as deficit.

Funder

KU Leuven

Publisher

Association for Computing Machinery (ACM)

Subject

Human-Computer Interaction

Cited by 93 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. “It was something I naturally found worked and heard about later”: An Investigation of Body Doubling with Neurodivergent Participants;ACM Transactions on Accessible Computing;2024-08-23

2. Representation of Invisible Disability: Exploring the Lived Experience of Teenagers With ADHD to Inform Game Design;ACM Transactions on Computer-Human Interaction;2024-08-13

3. Estendendo jogos digitais para o mundo físico-social: um estudo com esportes adaptados;Anais do LI Seminário Integrado de Software e Hardware (SEMISH 2024);2024-07-21

4. Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms;ACM Transactions on Computer-Human Interaction;2024-06-30

5. Neurodivergence and Work in Human-Computer Interaction: Mapping the Research Landscape;Proceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work;2024-06-25

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