Using “tilt” as an interface to control “no-button” 3-D mobile games

Author:

Gilbertson Paul1,Coulton Paul1,Chehimi Fadi1,Vajk Tamas2

Affiliation:

1. Infolab21, Lancaster University, UK

2. BUTE, Budapest, Hungary

Abstract

Mobile phones offer considerable challenges for game developers, and not least among them is the user interface, which is primarily optimized for number entry rather than for playing games. In fact, due to the limitations one of the most desirable criteria for mobile games has the design of games controlled by a one-button interface. However, this type of interface has only been seen as applicable for casual games, where mastering the interface is de-emphasized. As a number of mobile phones are starting to appear with 3-D accelerometers, game developers have the opportunity to investigate new interface mechanisms. In this article we illustrate how accelerometers provide the possibility of a no-button mobile game. While 3-D accelerometers offer a range of possible interface mechanisms, the one that requires minimal signal processing and no external references is motion , and in particular, tilt , and as such is eminently suitable for mobile phones. In this article we explore a tilt interface for a 3-D graphics first-person driving game titled Tunnel Run , and compare the user experience playing the same game with a traditional phone joypad interface and with a tilt interface in two different modes. The results show that the tilt interface was experienced as fun, and certainly seemed more attractive to players, who said they would not have played this type of game otherwise.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Science Applications

Cited by 20 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A novel jigsaw game with eye‐tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic;Computer Animation and Virtual Worlds;2023-09-11

2. RAMT;Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies;2019-06-21

3. Improving Mobile Gaming Experience with User Status Detect System;Communications in Computer and Information Science;2019

4. Tilt-Touch synergy: Input control for “dual-analog” style mobile games;Entertainment Computing;2017-06

5. The study of extraneous conditions that affect tilt-based pointer movements;Proccedings of 11th International Conference Biomdlore 2016;2016-10-28

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3