Affiliation:
1. University of Washington
2. University of Washington and Microsoft Research
3. Microsoft Research
Abstract
This paper describes a new framework for
video matting,
the process of pulling a high-quality alpha matte and foreground from a video sequence. The framework builds upon techniques in natural image matting, optical flow computation, and background estimation. User interaction is comprised of garbage matte specification if background estimation is needed, and hand-drawn keyframe segmentations into "foreground," "background" and "unknown". The segmentations, called
trimaps,
are interpolated across the video volume using forward and backward optical flow. Competing flow estimates are combined based on information about where flow is likely to be accurate. A Bayesian matting technique uses the flowed trimaps to yield high-quality mattes of moving foreground elements with complex boundaries filmed by a moving camera. A novel technique for smoke matte extraction is also demonstrated.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Cited by
69 articles.
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