Interactive control of avatars animated with human motion data

Author:

Lee Jehee1,Chai Jinxiang1,Reitsma Paul S. A.2,Hodgins Jessica K.1,Pollard Nancy S.2

Affiliation:

1. Carnegie Mellon University

2. Brown University

Abstract

Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, however, because a large repertoire of avatar behaviors must be made available, and the user must be able to select from this set of behaviors, possibly with a low-dimensional input device. One appealing approach to obtaining a rich set of avatar behaviors is to collect an extended, unlabeled sequence of motion data appropriate to the application. In this paper, we show that such a motion database can be preprocessed for flexibility in behavior and efficient search and exploited for real-time avatar control. Flexibility is created by identifying plausible transitions between motion segments, and efficient search through the resulting graph structure is obtained through clustering. Three interface techniques are demonstrated for controlling avatar motion using this data structure: the user selects from a set of available choices, sketches a path through an environment, or acts out a desired motion in front of a video camera. We demonstrate the flexibility of the approach through four different applications and compare the avatar motion to directly recorded human motion.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Cited by 293 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Exploring the Field of Virtual Avatar: A Bibliometric and Content Analysis;International Journal of Human–Computer Interaction;2024-09-11

2. Categorical Codebook Matching for Embodied Character Controllers;ACM Transactions on Graphics;2024-07-19

3. Evaluating Gesture Generation in a Large-scale Open Challenge: The GENEA Challenge 2022;ACM Transactions on Graphics;2024-06-23

4. DanceCraft: A Music-Reactive Real-time Dance Improv System;Proceedings of the 9th International Conference on Movement and Computing;2024-05-30

5. A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations;Computer Graphics Forum;2024-04-30

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3