Affiliation:
1. University of Wisconsin-Madison
2. University of Southern California
Abstract
In this paper we present a novel method for creating realistic, controllable motion. Given a corpus of motion capture data, we automatically construct a directed graph called a
motion graph
that encapsulates connections among the database. The motion graph consists both of pieces of original motion and automatically generated transitions. Motion can be generated simply by building walks on the graph. We present a general framework for extracting particular graph walks that meet a user's specifications. We then show how this framework can be applied to the specific problem of generating different styles of locomotion along arbitrary paths.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Reference29 articles.
1. Knowledge-driven, interactive animation of human running;BRUDERLIN A.;Graphics Interface, Canadian Human-Computer Communications Society,1996
Cited by
393 articles.
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