Advantage of Gaze-Only Content Browsing in VR using Cumulative Dwell Time Compared to Hand Controller
Author:
Affiliation:
1. Graduate School of Interdisciplinary Information Studies, University of Tokyo, Japan
2. Okayama University, Japan
3. The University of Tokyo, Japan and Sony CSL Kyoto, Japan
4. University of Tsukuba, Japan
Funder
JSPS KAKENHI
JST Moon- shot R&D
NICT Japan
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3607822.3614513
Reference36 articles.
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2. Aaron Bangor , Philip T Kortum , and James T Miller . 2008. An empirical evaluation of the system usability scale. Intl. Journal of Human–Computer Interaction 24, 6 ( 2008 ), 574–594. Aaron Bangor, Philip T Kortum, and James T Miller. 2008. An empirical evaluation of the system usability scale. Intl. Journal of Human–Computer Interaction 24, 6 (2008), 574–594.
3. Advantages of eye-gaze over head-gaze-based selection in virtual and augmented reality under varying field of views
4. An Adaptive Model of Gaze-based Selection
5. Gaze & Tongue: A Subtle, Hands-Free Interaction for Head-Worn Devices
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