Towards a Model and a Textual Representation for Location-based Games

Author:

Ferreira Cristiane1,Salles Carlos2,Santos Luis3,Trinta Fernanto1,Viana Windson1

Affiliation:

1. Federal University of Ceara, Fortaleza, PEI, Brazil

2. Federal University of Maranhao, Sao Luis, PEI, Brazil

3. Federal University of Ceara, Fortaleza, Brazil

Publisher

ACM

Reference8 articles.

1. Building a Game Engine: A Tale of Modern Model-Driven Engineering

2. Guo Hong. 2015. Concepts and Modelling Techniques for Pervasive and Social Games. Ph.D. Dissertation. Norwegian University of Science and Technology. Guo Hong. 2015. Concepts and Modelling Techniques for Pervasive and Social Games. Ph.D. Dissertation. Norwegian University of Science and Technology.

3. N Labs. 2016. Pokémon Go. (2016). http://www.pokemongo.com N Labs. 2016. Pokémon Go. (2016). http://www.pokemongo.com

4. Pervasive games

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Modelling and transposition of location-based games;Entertainment Computing;2019-05

2. Evaluating LeGaL;Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web;2017-10-17

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