Tangible Awareness

Author:

Cherek Christian1,Brocker Anke1,Voelker Simon1,Borchers Jan1

Affiliation:

1. RWTH Aachen University, Aachen, Germany

Publisher

ACM

Reference23 articles.

1. Aaron Fechter and Creative Engineering Inc. 1976. Whac-A-Mole. Game {Arcade}. (1976). Orlando Florida USA. Played Oct 2017. Aaron Fechter and Creative Engineering Inc. 1976. Whac-A-Mole. Game {Arcade}. (1976). Orlando Florida USA. Played Oct 2017.

2. Youtopia

3. Supporting Situation Awareness in Collaborative Tabletop Systems with Automation

4. Awareness and coordination in shared workspaces

5. Exploring How a Co-dependent Tangible Tool Design Supports Collaboration in a Tabletop Activity

Cited by 11 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Side-by-Side vs Face-to-Face: Evaluating Colocated Collaboration via a Transparent Wall-sized Display;Proceedings of the ACM on Human-Computer Interaction;2023-04-14

2. Social Interventions to Encourage Co-located Collaboration: An Experimental Study;Communications in Computer and Information Science;2022

3. Physicality As an Anchor for Coordination: Examining Collocated Collaboration in Physical and Mobile Augmented Reality Settings;Proceedings of the ACM on Human-Computer Interaction;2021-10-13

4. WallTokens: Surface Tangibles for Vertical Displays;Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems;2021-05-06

5. Muffidgets: Detecting and Identifying Edible Pastry Tangibles on Capacitive Touchscreens;Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction;2021-02-14

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