Tangible Awareness
Author:
Affiliation:
1. RWTH Aachen University, Aachen, Germany
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3173574.3173872
Reference23 articles.
1. Aaron Fechter and Creative Engineering Inc. 1976. Whac-A-Mole. Game {Arcade}. (1976). Orlando Florida USA. Played Oct 2017. Aaron Fechter and Creative Engineering Inc. 1976. Whac-A-Mole. Game {Arcade}. (1976). Orlando Florida USA. Played Oct 2017.
2. Youtopia
3. Supporting Situation Awareness in Collaborative Tabletop Systems with Automation
4. Awareness and coordination in shared workspaces
5. Exploring How a Co-dependent Tangible Tool Design Supports Collaboration in a Tabletop Activity
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3. Physicality As an Anchor for Coordination: Examining Collocated Collaboration in Physical and Mobile Augmented Reality Settings;Proceedings of the ACM on Human-Computer Interaction;2021-10-13
4. WallTokens: Surface Tangibles for Vertical Displays;Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems;2021-05-06
5. Muffidgets: Detecting and Identifying Edible Pastry Tangibles on Capacitive Touchscreens;Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction;2021-02-14
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