Knocker

Author:

Gong Taesik1,Cho Hyunsung1,Lee Bowon2,Lee Sung-Ju1

Affiliation:

1. School of Computing, KAIST, Republic of Korea

2. Department of Electronic Engineering, Inha University, Republic of Korea

Abstract

While smartphones have enriched our lives with diverse applications and functionalities, the user experience still often involves manual cumbersome inputs. To purchase a bottle of water for instance, a user must locate an e-commerce app, type the keyword for a search, select the right item from the list, and finally place an order. This process could be greatly simplified if the smartphone identifies the object of interest and automatically executes the user preferred actions for the object. We present Knocker that identifies the object when a user simply knocks on an object with a smartphone. The basic principle of Knocker is leveraging a unique set of responses generated from the knock. Knocker takes a multimodal sensing approach that utilizes microphones, accelerometers, and gyroscopes to capture the knock responses, and exploits machine learning to accurately identify objects. We also present 15 applications enabled by Knocker that showcase the novel interaction method between users and objects. Knocker uses only the built-in smartphone sensors and thus is fully deployable without specialized hardware or tags on either the objects or the smartphone. Our experiments with 23 objects show that Knocker achieves an accuracy of 98% in a controlled lab and 83% in the wild.

Funder

Institute for Information & Communications Technology Promotion (IITP) grant funded by the Korea govern-ment

Ministry of Education of the Republic of Korea and the National Research Foundation of Korea

Next-Generation Information Computing Development Program through theNational Research Foundation of Korea (NRF) funded by the Ministry of Science and ICT

Industrial Technology Innovation Program funded by the Ministry of Trade, Industry & Energy

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture,Human-Computer Interaction

Reference44 articles.

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1. Acoustic-based Recognition of Multiple Objects with Overlapped Impact Sounds;2024 2nd International Conference on Communications, Computing and Artificial Intelligence;2024-06-21

2. EchoTap: Non-Verbal Sound Interaction with Knock and Tap Gestures;International Journal of Human–Computer Interaction;2024-06-03

3. Poster: Towards Acoustic-Based Tagless Object Tracking with Smartwatches;Proceedings of the 22nd Annual International Conference on Mobile Systems, Applications and Services;2024-06-03

4. Recognizing object localization using acoustic markers with active acoustic sensing;Quality and User Experience;2024-03-11

5. ViObject;Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies;2024-03-06

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