Social Play Spaces for Active Community Engagement
Author:
Affiliation:
1. Auckland University of Technology, Private Bag 92006, Wellesley Street, Auckland, NZ., +64 (0)9 921 9999
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/2677758.2677789
Reference27 articles.
1. Structure and competition in the U.S. home video game industry
2. Wii all play
3. Media and risky behaviors;Escobar-Chaves S. L.;The Future of Children.,2008
4. A negative association between video game experience and proactive cognitive control
5. Pathological Video-Game Use Among Youth Ages 8 to 18
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1. Participation Patterns of Interactive Playful Museum Exhibits: Evaluating the Participant Journey Map through Situated Observations;Proceedings of the 2023 ACM Designing Interactive Systems Conference;2023-07-10
2. Creating Creative Technologists: Playing With(in) Education;Creativity in the Digital Age;2015
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