Towards Quantifying Player's Involvement in 3D Games Based-on Player Types
Author:
Affiliation:
1. Department of Computing, Macquarie University, NSW 2109, Australia, +61 2 98509092, +61 2 98509567, +61 2 98509538
2. Centre for Computer Supported Learning and Cognition, The University of Sydney, NSW 2006, Australia, +61 2 90367671
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/2677758.2677763
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2. Games Children Play
3. Burney T. and Lock P. 2007. Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment. In Entertainment Computing -- ICEC 2007 L. MA M. RAUTERBERG and R. NAKATSU Eds. Springer Berlin Heidelberg 22--27. DOI= http://dx.doi.org/10.1007/978-3-540-74873-1_4. Burney T. and Lock P. 2007. Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment. In Entertainment Computing -- ICEC 2007 L. MA M. RAUTERBERG and R. NAKATSU Eds. Springer Berlin Heidelberg 22--27. DOI= http://dx.doi.org/10.1007/978-3-540-74873-1_4.
4. Using game analytics to measure student engagement/retention for engineering education
5. Using heuristics to evaluate the playability of games
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