Applying the entity-component-system model to interaction programming

Author:

Raffaillac Thibault1,Huot Stéphane1

Affiliation:

1. Univ. Lille, Lille, France

Publisher

ACM

Reference41 articles.

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3. FlowStates

4. Apple Inc. 2016. GameplayKit Programming Guide : Entities and Components. https://developer.apple.com/library/content/documentation/General/Conceptual/GameplayKit_Guide/EntityComponent.html. (March 2016). Apple Inc. 2016. GameplayKit Programming Guide : Entities and Components. https://developer.apple.com/library/content/documentation/General/Conceptual/GameplayKit_Guide/EntityComponent.html. (March 2016).

5. The Cassowary linear arithmetic constraint solving algorithm

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. An architectural model for Improving the reusability of graphical user interfaces;Proceedings of the 31st Conference on l'Interaction Homme-Machine: Adjunct;2019-12-10

2. Polyphony;Proceedings of the ACM on Human-Computer Interaction;2019-06-13

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