Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI

Author:

Ishihara Makoto1,Miyazaki Taichi2,Chu Chun Yin3,Harada Tomohiro2,Thawonmas Ruck2

Affiliation:

1. Graduate School of information Science and Engineering, Ritsumeikan University, Shiga, Japan

2. College of Information Science and Engineering, Ritsumeikan University, Shiga, Japan

3. Graduate School of information Science and Engineering, Ritsumeican University, Shiga, Japan

Publisher

ACM

Cited by 10 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Surrogate-assisted Monte Carlo Tree Search for real-time video games;Engineering Applications of Artificial Intelligence;2024-07

2. Evolving population method for real-time reinforcement learning;Expert Systems with Applications;2023-11

3. Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism;2023 IEEE Conference on Games (CoG);2023-08-21

4. Fighting Game Adaptive Background Music for Improved Gameplay;2023 IEEE Conference on Games (CoG);2023-08-21

5. Improving Data Transfer Efficiency for AIs in the DareFightingICE using gRPC;2023 8th International Conference on Business and Industrial Research (ICBIR);2023-05-18

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