An Eye for an Eye

Author:

Lankes Michael1,Maurer Bernhard2,Stiglbauer Barbara3

Affiliation:

1. Department of Digital Media, University of Applied Sciences, Upper Austria, Hagenberg, Austria

2. Center for Human-Computer Interaction, University of Salzburg, Salzburg, Austria

3. Department of Education and Psychology, Johannes Kepler University, Linz, Austria

Publisher

ACM

Reference23 articles.

1. Benjamin K Bergen. 2012. Louder than words: The new science of how the mind makes meaning. Basic Books. Benjamin K Bergen. 2012. Louder than words: The new science of how the mind makes meaning. Basic Books.

2. Eye contact and video-mediated communication: A review

3. Brenda Brathwaite and Ian Schreiber. 2008. Challenges for Game Designers (1 ed.). Charles River Media Inc. Rockland MA USA. Brenda Brathwaite and Ian Schreiber. 2008. Challenges for Game Designers (1 ed.). Charles River Media Inc. Rockland MA USA.

4. Place presence, social presence, co-presence, and satisfaction in virtual worlds

5. Gordon Calleja. 2011. In-Game: From Immersion to Incorporation. The MIT Press Cambridge Massachusetts. Gordon Calleja. 2011. In-Game: From Immersion to Incorporation. The MIT Press Cambridge Massachusetts.

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1. Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play;Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play;2023-10-06

2. Multiplayer Tension In the Wild: A Hearthstone Case;Proceedings of the 18th International Conference on the Foundations of Digital Games;2023-04-12

3. Measuring Visual Social Engagement from Proxemics and Gaze;2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN);2022-08-29

4. Eyesthetics;Proceedings of the ACM on Human-Computer Interaction;2021-10-05

5. Crossed Eyes: Domain Adaptation for Gaze-Based Mind Wandering Models;ACM Symposium on Eye Tracking Research and Applications;2021-05-25

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