Graph-Based Skill Acquisition For Reinforcement Learning

Author:

MendonÇa Matheus R. F.1ORCID,Ziviani Artur1,Barreto AndrÉ M. S.1

Affiliation:

1. National Laboratory for Scientific Computing (LNCC), RJ, Brazil

Abstract

In machine learning, Reinforcement Learning (RL) is an important tool for creating intelligent agents that learn solely through experience. One particular subarea within the RL domain that has received great attention is how to define macro-actions, which are temporal abstractions composed of a sequence of primitive actions. This subarea, loosely called skill acquisition, has been under development for several years and has led to better results in a diversity of RL problems. Among the many skill acquisition approaches, graph-based methods have received considerable attention. This survey presents an overview of graph-based skill acquisition methods for RL. We cover a diversity of these approaches and discuss how they evolved throughout the years. Finally, we also discuss the current challenges and open issues in the area of graph-based skill acquisition for RL.

Funder

INCT-CiD

CNPq

DeepMind

Publisher

Association for Computing Machinery (ACM)

Subject

General Computer Science,Theoretical Computer Science

Reference68 articles.

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2. Towards an Automatic Ensemble Methodology for Explainable Reinforcement Learning;2024 IEEE 14th Annual Computing and Communication Workshop and Conference (CCWC);2024-01-08

3. Influential Node-Based Random Walk Graph Embedding with Graph Neural Networks in Complex Graphs;2023 International Conference on Self Sustainable Artificial Intelligence Systems (ICSSAS);2023-10-18

4. Variational Information Bottleneck Regularized Deep Reinforcement Learning for Efficient Robotic Skill Adaptation;Sensors;2023-01-09

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