Video puppetry

Author:

Barnes Connelly1,Jacobs David E.2,Sanders Jason2,Goldman Dan B3,Rusinkiewicz Szymon1,Finkelstein Adam1,Agrawala Maneesh2

Affiliation:

1. Princeton University

2. University of California, Berkeley

3. Adobe Systems

Abstract

We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates a cast of physical puppets using paper, markers and scissors. He then physically moves these puppets to tell a story. Using an inexpensive overhead camera our system tracks the motions of the puppets and renders them on a new background while removing the puppeteer's hands. Our system runs in real-time (at 30 fps) so that the puppeteer and the audience can immediately see the animation that is created. Our system also supports a variety of constraints and effects including articulated characters, multi-track animation, scene changes, camera controls, 2 1/2-D environments, shadows, and animation cycles. Users have evaluated our system both quantitatively and qualitatively: In tests of low-level dexterity, our system has similar accuracy to a mouse interface. For simple story telling, users prefer our system over either a mouse interface or traditional puppetry. We demonstrate that even first-time users, including an eleven-year-old, can use our system to quickly turn an original story idea into an animation.

Funder

Division of Information and Intelligent Systems

Division of Computing and Communication Foundations

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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1. Exploring inbetween charts with trajectory-guided sliders for cutout animation;Multimedia Tools and Applications;2023-10-18

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3. SoundToons: Exemplar-Based Authoring of Interactive Audio-Driven Animation Sprites;Proceedings of the 28th International Conference on Intelligent User Interfaces;2023-03-27

4. Interactive Cartoon Animation through Collaborative Storytelling: A Field Study;Creativity and Cognition;2022-06-20

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