Conceptual Priming for In-game BCI Training

Author:

Kosmyna Nataliya1,Tarpin-Bernard Franck2,Rivet Bertrand3

Affiliation:

1. Grenoble INP, BP, Grenoble CEDEX, France

2. Univ. Grenoble Alpes, BP, Grenoble cedex;

3. Grenoble INP, BP, Saint Martin d'Héres Cedex, France

Abstract

Using Brain Computer Interfaces (BCIs) as a control modality for games is popular. However BCIs require prior training before playing, which is hurtful to immersion and player experience in the game. For this reason, we propose an explicit integration of the training protocol in game by a modification of the game environment to enforce the synchronicity with the BCI system and to provide appropriate instructions to user. We then dissimulate the synchronicity in the game mechanics by using priming to mask the training instruction (implicit stimuli). We conduct an evaluation of the effects on game experience compared to standard BCI training on 36 subjects. We use the game experience questionnaire (GEQ) coupled with reliability analysis (Cronbach's alpha). The integration does not change the feeling of competence (3/4). However, flow and immersion increase sizably with explicit training integration (2.78 and 2.67/4 from 1.79/4 and 1.52/4) and even more with the implicit training integration (3.27/4 and 3.12/4).

Publisher

Association for Computing Machinery (ACM)

Subject

Human-Computer Interaction

Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The Placebo Effect of Artificial Intelligence in Human–Computer Interaction;ACM Transactions on Computer-Human Interaction;2022-12-31

2. A hybrid BCI system combining motor imagery and conceptual imagery in a smart home environment;2022 IEEE International Conference on Trust, Security and Privacy in Computing and Communications (TrustCom);2022-12

3. Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse;ACM Transactions on Computer-Human Interaction;2022-03-31

4. A Pilot Study of Using Brain-Computer Interfaces in Classrooms for Promoting Formal Educational Activities;Proceedings of the Future Technologies Conference (FTC) 2021, Volume 3;2021-10-25

5. Virtual Reality Games based on Brain Computer Interface;2020 International Conference on Intelligent Computing and Human-Computer Interaction (ICHCI);2020-12

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3