Affiliation:
1. Technische Universität München, Munich, Germany
Abstract
Shared haptic virtual environments can be realized using a client-server architecture. In this architecture, each client maintains a local copy of the virtual environment (VE). A centralized physics simulation running on a server calculates the object states based on haptic device position information received from the clients. The object states are sent back to the clients to update the local copies of the VE, which are used to render interaction forces displayed to the user through a haptic device. Communication delay leads to delayed object state updates and increased force feedback rendered at the clients. In this article, we analyze the effect of communication delay on the magnitude of the rendered forces at the clients for cooperative multi-user interactions with rigid objects. The analysis reveals guidelines on the tolerable communication delay. If this delay is exceeded, the increased force magnitude becomes haptically perceivable. We propose an adaptive force rendering scheme to compensate for this effect, which dynamically changes the stiffness used in the force rendering at the clients. Our experimental results, including a subjective user study, verify the applicability of the analysis and the proposed scheme to compensate the effect of time-varying communication delay in a multi-user SHVE.
Publisher
Association for Computing Machinery (ACM)
Subject
Experimental and Cognitive Psychology,General Computer Science,Theoretical Computer Science
Reference51 articles.
1. Stable haptic interaction with virtual environments
2. A view of cloud computing
3. An experimental study on the role of touch in shared virtual environments
4. C. J. Bovy H. T. Mertodimedjo G. Hooghiemstra H. Uijterwaal and P. Van Mieghem. 2002. Analysis of end-to-end delay measurements in Internet. In PAM: Passive & Active Measurement. 1--8. C. J. Bovy H. T. Mertodimedjo G. Hooghiemstra H. Uijterwaal and P. Van Mieghem. 2002. Analysis of end-to-end delay measurements in Internet. In PAM: Passive & Active Measurement. 1--8.
5. Architectures for shared haptic virtual environments
Cited by
5 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献