Open-Source Oriental Game and Endgame Database
Author:
Affiliation:
1. Computer Science, Bowling Green State University, Bowling Green, OH, USA
Publisher
ACM Press
Reference11 articles.
1. Mengbo Zhou and Ray Kresman. 2018. On improving the performance of an open-source oriental game. In Proceedings of the 2nd International Conference on Innovation in Artificial Intelligence (ICIAI '18). ACM, New York, NY, USA, 125--127. DOI: https://doi.org/10.1145/3194206.3194239
2. Zobrist, A.J. (1970). A New Hashing Method with Application for Game Playing. Technical Report 88, Computer Sciences Department, University of Wisconsin, Madison, Wisconsin.
3. Campbell, M., Hoane, J. & Hsu, F. (2002). Deep Blue. Artificial Intelligence, Vol. 134, Issues 1--2.
4. Hsu, S. (1990). Introduction to Computer Chess and Computer Chinese Chess. Journal of Computer, Vol. 2, No. 2, pp. 1--8.
5. Shi-Jim Yen et.al., The Art of the Chinese Dark Chess Program DIABLE. Advances in Intelligent Systems & Applications, SIST 20, pp. 231--242. Springer-Verlag Berlin Heidelberg 2013.
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