1. S. Benford, C. Magerkurth, P. Ljungstrand, Bridging the physical and digital in pervasive gaming,Communications of the ACM, 48 (2005) 54--57.
2. V. Kasapakis, D. Gavalas, Design Aspects and Context-Awareness in Pervasive Games, in: B. Guo, D. Riboni, P. Hu (Eds.)Creating Personal, Social, and Urban Awareness through Pervasive Computing, IGI Global, 2013, pp. 131--156.
3. B. K. Walther, Atomic Actions -- Molecular Experience: Theory of Pervasive Gaming,Computers in Entertainment, 3 (2005) 1--13.
4. PK, Parallel Kingdom, 2013.
5. J. Peitz, S. Björk, INSECTOPIA Using the Real World as a Game Resource,Space Time Play. Birkhäuser, Basel, 2007, pp. 294--295.