Blending history and fiction in a pervasive game prototype

Author:

Kasapakis Vlasios,Gavalas Damianos

Publisher

ACM Press

Reference41 articles.

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2. V. Kasapakis, D. Gavalas, Design Aspects and Context-Awareness in Pervasive Games, in: B. Guo, D. Riboni, P. Hu (Eds.)Creating Personal, Social, and Urban Awareness through Pervasive Computing, IGI Global, 2013, pp. 131--156.

3. B. K. Walther, Atomic Actions -- Molecular Experience: Theory of Pervasive Gaming,Computers in Entertainment, 3 (2005) 1--13.

4. PK, Parallel Kingdom, 2013.

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