1. Philippe Bekaert Mateu Sbert and John H Halton. 2002. Accelerating Path Tracing by Re-Using Paths. In Rendering Techniques. 125--134. Philippe Bekaert Mateu Sbert and John H Halton. 2002. Accelerating Path Tracing by Re-Using Paths. In Rendering Techniques. 125--134.
2. Nir Benty Kai-Hwa Yao Petrik Clarberg Lucy Chen Simon Kallweit Tim Foley Matthew Oakes Conor Lavelle and Chris Wyman. 2020. The Falcor Rendering Framework. https://github.com/NVIDIAGameWorks/Falcor Nir Benty Kai-Hwa Yao Petrik Clarberg Lucy Chen Simon Kallweit Tim Foley Matthew Oakes Conor Lavelle and Chris Wyman. 2020. The Falcor Rendering Framework. https://github.com/NVIDIAGameWorks/Falcor
3. Beyond points and beams
4. Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
5. Rendering Many Lights with Grid-Based Reservoirs