Design and Implementation of Gobang Game Server Based on Distributed Cluster Technology

Author:

Dingying Tan1,Huiling Liu1,Hanjie Liang1,Pingping Chen1

Affiliation:

1. School of Medical Information Engineering,Guangzhou University of Chinese Medicine, China

Publisher

ACM

Reference18 articles.

1. Mao Weipeng , Zhang Ying . Distributed game server design based on Pomelo framework[J]. Electronic Design Engineering , 2019 ,27(09): 35 - 38 +42. Mao Weipeng,Zhang Ying. Distributed game server design based on Pomelo framework[J]. Electronic Design Engineering,2019,27(09):35-38+42.

2. Mao Renwei . Research on load balancing and related technologies in massively multiplayer online games[D] . Capital Normal University , 2014 . Mao Renwei. Research on load balancing and related technologies in massively multiplayer online games[D]. Capital Normal University,2014.

3. Xiao Kai . Research on Muduo network framework technology based on Reactor pattern[D] . Wuhan Institute of Post and Telecommunications Science , 2016 . Xiao Kai. Research on Muduo network framework technology based on Reactor pattern[D]. Wuhan Institute of Post and Telecommunications Science,2016.

4. Young Bu Kim , Jae Hwan Bae . Analysis of Open Source Boost (C++ libraries) for Design of Game Network . 2015 , 28 ( 3 ): 81 - 86 . Young Bu Kim, Jae Hwan Bae. Analysis of Open Source Boost (C++ libraries) for Design of Game Network. 2015, 28(3):81-86.

5. Apache Zookeeper [EB/OL]. https://Zookeeper.apache.org/. Apache Zookeeper [EB/OL]. https://Zookeeper.apache.org/.

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