Smart Objects and Replicas: A Survey of Tangible and Embodied Interactions in Museums and Cultural Heritage Sites

Author:

Duranti Daniele1ORCID,Spallazzo Davide2ORCID,Petrelli Daniela3ORCID

Affiliation:

1. Independent Researcher, Italy

2. Politecnico di Milano, Italy

3. Sheffield Hallam University, UK

Abstract

Tangible and embodied interactions are areas of research within HCI and interaction design. They refer to a way in which interacting with computer systems is closer to the way we interact with the real world. Instead of using devices such as a computer or a phone, we interact using seemingly non-technological objects, by moving our bodies or by using gestures. Since the early 2000s, tangible and embodied interactions have been applied and researched also in cultural heritage and museums, in an attempt to overcome issues induced by screen-based devices that may disengage visitors from the objects, their materiality and the physicality of the visit. This article surveys tangible and embodied interactions in museums, over a period of two decades since 2000. More than 120 projects have been researched and analysed thematically to provide a categorization based on cultural communication, interaction features and museological aspects. This categorization offers a conceptualization of tangible and embodied interactions in museums and cultural heritage; it suggests a terminology to describe the design characteristics of tangible and embodied interaction interventions, therefore facilitating the orientation of future research efforts in the field.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Information Systems,Conservation

Reference160 articles.

1. Stefano Alletto, Rita Cucchiara, Giuseppe Del Fiore, Luca Mainetti, Vincenzo Mighali, Luigi Patrono, and Giuseppe Serra. 2015. An indoor location-aware system for an IoT-based smart museum. IEEE Internet of Things Journal 3 (2015), 244–253.

2. Georgios Anagnostakis, Mihail Antoniou, Elena E. Kardamitsi, Theodoris Sachinidis, Panayiotis Kousabasis, Modestos Stavrakis, Spyros Vosinakis, and Dimiotrios Zissis. 2016. Accessible museum collections for the visually impaired: Combining tactile exploration, audio descriptions and mobile gestures. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. 1021–1025.

3. Angeliki Antoniou, Jamie O'Brien, Tiphaine Bardon, Andrew Barnes, and Dane Virk. 2015. Micro-augmentations: Situated calibration of a novel non-tactile, peripheral museum technology. In Proceedings of the 19th Panhellenic Conference on Informatics. ACM, New York, NY, 229–234.

4. Liliana Ardissono, Tsvi Kuflik, and Daniela Petrelli. 2012. Personalization in cultural heritage: The road travelled and the one ahead. User Modeling and User-Adapted Interaction 22, 1 (2012), 73–99.

5. Carmelo Ardito, Paolo Buono, Giuseppe Desolda, and Maristella Matera. 2018. From smart objects to smart experiences: An end-user development approach. International Journal of Human-Computer Studies 114 (2018), 51–68.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3