Adaptive medial-axis approximation for sphere-tree construction

Author:

Bradshaw Gareth1,O'Sullivan Carol1

Affiliation:

1. Image Synthesis Group, Trinity College, Dublin, Ireland

Abstract

Hierarchical object representations play an important role in performing efficient collision handling. Many different geometric primitives have been used to construct these representations, which allow areas of interaction to be localized quickly. For time-critical algorithms, there are distinct advantages to using hierarchies of spheres, known as sphere-trees, for object representation. This article presents a novel algorithm for the construction of sphere-trees. The algorithm presented approximates objects, both convex and non-convex, with a higher degree of fit than existing algorithms. In the lower levels of the representations, there is almost an order of magnitude decrease in the number of spheres required to represent the objects to a given accuracy.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference27 articles.

1. Shape description using weighted symmetric axis features;Blum H.;Patt. Rec.,1978

2. Bradshaw G. May 2002. Bounding volume hierarchies for level-of-detail collision handling. Ph.D. dissertation Trinity College Dublin Ireland. Bradshaw G. May 2002. Bounding volume hierarchies for level-of-detail collision handling. Ph.D. dissertation Trinity College Dublin Ireland.

3. Dingliana J. and O'Sullivan C. 2000. Graceful degradation of collision handling in physically based animation. Computer Graphics Forum (Proceedings Eurographics 2000) 19 3 239--247. Dingliana J. and O'Sullivan C. 2000. Graceful degradation of collision handling in physically based animation. Computer Graphics Forum (Proceedings Eurographics 2000) 19 3 239--247.

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