1. Johnie J. Allen and Craig A. Anderson . 2018. Satisfaction and Frustration of Basic Psychological Needs in the Real World and in Video Games Predict Internet Gaming Disorder Scores and Well-Being. Computers in Human Behavior 84 (July 2018 ), 220–229. https://doi.org/10.1016/j.chb.2018.02.034 Johnie J. Allen and Craig A. Anderson. 2018. Satisfaction and Frustration of Basic Psychological Needs in the Real World and in Video Games Predict Internet Gaming Disorder Scores and Well-Being. Computers in Human Behavior 84 (July 2018), 220–229. https://doi.org/10.1016/j.chb.2018.02.034
2. UPEQ: ubisoft perceived experience questionnaire
3. Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being;Barr Matthew;Games and Culture,2021
4. Playing Apart Together: Young People’s Online Gaming During the COVID-19 Lockdown;Bengtsson T.;YOUNG,2021
5. Reconsidering Internet Gaming Disorder During the COVID-19 Pandemic