“I See You!”: A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames

Author:

Rueben Matthew1,Horrocks Matthew R2,Martinez Jennifer Eleanor3,Cormier Michelle V4,LaLone Nicolas5,Fraune Marlena6,Toups Dugas Z7

Affiliation:

1. Intergroup Human-Robot Interaction Lab, New Mexico State University, United States

2. Computer Science, New Mexico State University, United States

3. Embry-Riddle Aeronautical University, United States

4. Intergroup Human-Robot Interaction (iHRI) Lab and Play & Interactive Experiences for Learning Lab (PIxL), New Mexico State University, United States

5. Information Systems and Quantitative Analysis, University of Nebraska at Omaha, United States

6. Department of Psychology, New Mexico State University, United States

7. Play & Interactive Experiences for Learning Lab / Department of Computer Science, New Mexico State University, United States

Funder

New Mexico Space Grant Consortium

NSF

Publisher

ACM

Reference113 articles.

1. Are you looking at me? Perception of robot attention is mediated by gaze type and group size

2. Playing to Wait

3. Sultan A. Alharthi Z Toups Olaa Alsaedi Theresa Jean Tanenbaum and Jessica Hammer. 2018. The Pleasure of Playing Less: A Study of Incremental Games through the Lens of Kittens. Well Played Singles(2018). http://dx.doi.org/https://doi.org/10.1184/R1/6686957.v1 Sultan A. Alharthi Z Toups Olaa Alsaedi Theresa Jean Tanenbaum and Jessica Hammer. 2018. The Pleasure of Playing Less: A Study of Incremental Games through the Lens of Kittens. Well Played Singles(2018). http://dx.doi.org/https://doi.org/10.1184/R1/6686957.v1

4. Welbo

5. Ronald T. Azuma. 1997. A Survey of Augmented Reality. In Presence: Teleoperators and Virtual Environments Vol. 6. 355–385. Ronald T. Azuma. 1997. A Survey of Augmented Reality. In Presence: Teleoperators and Virtual Environments Vol. 6. 355–385.

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