Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games

Author:

Mason Liam1,Gerling Kathrin2,Dickinson Patrick3,Holopainen Jussi3,Jacobs Lisa3,Hicks Kieran3

Affiliation:

1. University of lincoln, United Kingdom and University of lincoln, United Kingdom

2. Department of Computer Science, e-Media Research Lab, KU Leuven, Belgium and Department of Computer Science, e-Media Research Lab, KU Leuven, Belgium

3. School of Computer Science, University of Lincoln, United Kingdom and School of Computer Science, University of Lincoln, United Kingdom

Publisher

ACM

Reference61 articles.

1. Move2Play

2. Using thematic analysis in psychology

3. Virginia Braun and Victoria Clarke. 2013. Successful Qualitative Research: A Practical Guide for Beginners. SAGE. Virginia Braun and Victoria Clarke. 2013. Successful Qualitative Research: A Practical Guide for Beginners. SAGE.

4. Exergames For Elderly: Social exergames to persuade seniors to increase physical activity

5. Enabled Players: The Value of Accessible Digital Games

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