SpinOcchio: Understanding Haptic-Visual Congruency of Skin-Slip in VR with a Dynamic Grip Controller

Author:

Kim Myung Jin1,Ryu Neung1,Chang Wooje1,Pahud Michel2,Sinclair Mike2,Bianchi Andrea1

Affiliation:

1. Industrial Design, KAIST, Korea, Republic of

2. Microsoft Research, United States

Funder

National Research Foundation of Korea

Publisher

ACM

Reference42 articles.

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2. Joshua  H Bacon and Linda Shaw . 1982. Effect of conflict awareness on visual dominance. Perceptual and motor skills 54, 1 ( 1982 ), 263–267. Joshua H Bacon and Linda Shaw. 1982. Effect of conflict awareness on visual dominance. Perceptual and motor skills 54, 1 (1982), 263–267.

3. NormalTouch and TextureTouch

4. Katja Biermann , Frank Schmitz , Otto  W Witte , Jürgen Konczak , Hans-Joachim Freund , and Alfons Schnitzler . 1998. Interaction of finger representation in the human first somatosensory cortex: a neuromagnetic study. Neuroscience letters 251, 1 ( 1998 ), 13–16. Katja Biermann, Frank Schmitz, Otto W Witte, Jürgen Konczak, Hans-Joachim Freund, and Alfons Schnitzler. 1998. Interaction of finger representation in the human first somatosensory cortex: a neuromagnetic study. Neuroscience letters 251, 1 (1998), 13–16.

5. Visual Touch in Virtual Environments: An Exploratory Study of Presence, Multimodal Interfaces, and Cross-Modal Sensory Illusions

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1. Double-Sided Tactile Interactions for Grasping in Virtual Reality;Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology;2023-10-29

2. Challenges of controlling the rotation of virtual objects with variable grip using force-feedback gloves;Frontiers in Virtual Reality;2023-10-09

3. Rendering Perceived Terrain Stiffness in VR Via Preload Variation Against Body-Weight;IEEE Transactions on Haptics;2023-10

4. SpinOcchietto: A Wearable Skin-Slip Haptic Device for Rendering Width and Motion of Objects Gripped Between the Fingertips;The Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology;2022-10-28

5. Wearable fingertip with touch, sliding and vibration feedback for immersive virtual reality;2022 IEEE International Conference on Systems, Man, and Cybernetics (SMC);2022-10-09

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