(Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages

Author:

Nakagaki Ken1,Tappa Jordan L2,Zheng Yi3,Forman Jack1,Leong Joanne1,Koenig Sven3,Ishii Hiroshi1

Affiliation:

1. MIT Media Lab, Massachusetts Institute of Technology, United States

2. Massachusetts Institute of Technology, United States

3. University of Southern California, United States

Publisher

ACM

Reference65 articles.

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2. Santiago Bedoya-Rodriguez , Cristian Gomez-Urbano , Alvaro Uribe-Quevedoy , and Christian Quintero . 2014. Augmented reality RPG card-based game. In 2014 IEEE Games Media Entertainment . IEEE , 1–4. Santiago Bedoya-Rodriguez, Cristian Gomez-Urbano, Alvaro Uribe-Quevedoy, and Christian Quintero. 2014. Augmented reality RPG card-based game. In 2014 IEEE Games Media Entertainment. IEEE, 1–4.

3. Sean Braley Calvin Rubens Timothy Merritt and Roel Vertegaal. 2018. GridDrones: A Self-Levitating Physical Voxel Lattice for Interactive 3D Surface Deformations.. In UIST. 87–98. Sean Braley Calvin Rubens Timothy Merritt and Roel Vertegaal. 2018. GridDrones: A Self-Levitating Physical Voxel Lattice for Interactive 3D Surface Deformations.. In UIST. 87–98.

4. Shape-changing interfaces

5. Sony Interactive Entertainment. [n.d.]. toioTM Mat for Developers (in Japanese). https://toio.io/news/2020/20200423-1.html - accessed January-6-2022. Sony Interactive Entertainment. [n.d.]. toioTM Mat for Developers (in Japanese). https://toio.io/news/2020/20200423-1.html - accessed January-6-2022.

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