Tangible User Interfaces for Enhancing User Experience of Virtual Reality Cultural Heritage Applications for Utilization in Educational Environment

Author:

Hulusic Vedad1ORCID,Gusia Linda2ORCID,Luci Nita2ORCID,Smith Michael1ORCID

Affiliation:

1. Faculty of Science and Technology, Bournemouth University, UK

2. Faculty of Philosophy, University of Prishtina, Kosovo

Abstract

Museums are traditionally considered learning environments and are ordinarily used for non-formal education. Physical museums, while being irreplaceable, are limited to a physical space, requiring mobility and physical presence. In addition, traditional exhibitions are not designed for interaction and physical exploration of artefacts. With the focus being shifted from museum exhibits to visitors’ experience, utilization of emerging technologies and co-creation of virtual museums not only helps in preservation of cultural heritage, but enhances the dissemination, engagement, and experience, while addressing the mobility and the plurality of voices and perspectives represented. In this work, we designed and developed the School House Virtual Museum with tangible user interfaces based on participatory, interdisciplinary, and co-creative methods with students and a larger community of researchers, artists, and practitioners working on heritage and memory. In a user study with 62 participants, usability and user experience were explored and the potential contribution of such virtual museums to learning, based on critical, cross-disciplinary, and participatory dialogue, both in cultural and educational institutions/programs has been investigated. The results have confirmed that the system has been well designed and developed, and the user experience was largely positive. The responses from educators and students confirmed that the application holds potential as a learning and education tool in either museums, schools, or when used independently.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Information Systems,Conservation

Reference68 articles.

1. Rahul Arora, Rubaiat Habib Kazi, Fraser Anderson, Tovi Grossman, Karan Singh, and George W. Fitzmaurice. 2017. Experimental evaluation of sketching on surfaces in VR. In CHI, Vol. 17, Association for Computing Machinery, 5643–5654.

2. Athena Plus. 2017. Digital cultural heritage and tourism recommendations for cultural institutions. Retrieved from https://bit.ly/3hLA36r.

3. Kim Baker. 2013. Information literacy and cultural heritage: developing a model for lifelong learning. Elsevier.

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