Octree-Based Hierarchical 3D Pathfinding Optimization of Three-Dimensional Pathfinding
Author:
Affiliation:
1. Design and Urbanistics Institute, ITMO University, Saint-Petersburg, Russian Federation
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3386164.3386181
Reference15 articles.
1. Babič M. & Hluchý Ladislav & Krammer Peter & Matovic Branko & Kumar Ravi & Kovac Pavel. (2018). New method for constructing a visibility graph-network in 3D space and a new hybrid system of modeling. Computing and Informatics. 36. 1107--1126. 10.4149/cai-2017.5.1107. Babič M. & Hluchý Ladislav & Krammer Peter & Matovic Branko & Kumar Ravi & Kovac Pavel. (2018). New method for constructing a visibility graph-network in 3D space and a new hybrid system of modeling. Computing and Informatics. 36. 1107--1126. 10.4149/cai-2017.5.1107.
2. Near optimal hierarchical path-finding (HPA*);Botea Adi;Journal of Game Development. 1.,2004
3. Brewer D. & Sturtevant N.R. (2018). Benchmarks for Pathfinding in 3D Voxel Space. SOCS. Brewer D. & Sturtevant N.R. (2018). Benchmarks for Pathfinding in 3D Voxel Space. SOCS.
4. Iterative Path Adaption (IPA);Gaisbauer Felix;Predictive Trajectory-estimation Using Static Pathfinding Algorithms. Procedia CIRP.,2018
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1. Efficient Octree-based 3D Pathfinding;2024 IEEE Conference on Games (CoG);2024-08-05
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