Twist: a gamified platform with games and immersive experiences for active aging

Author:

Pérez Rodríguez Sara1,González González Carina Soledad1,Gutiérrez Vela Francisco2

Affiliation:

1. Departamento de Ingeniería Informática y de Sistemas, Universidad de La Laguna, Spain

2. Department of Computer Languages and Systems, Universidad de Granada, Spain

Publisher

ACM

Reference20 articles.

1. A Literature Review of Gamification Design Frameworks

2. The Effectiveness of a Serious Game (MemoreBox) for Cognitive Functioning Among Seniors in Care Facilities: Field Study

3. Gamification for Older Adults: A Systematic Literature Review

4. Mora , A. , González , C. , Arnedo-Moreno , J. , & Álvarez , A. ( 2016 , September). Gamification of cognitive training: a crowdsourcing-inspired approach for older adults . In Proceedings of the XVII International Conference on Human Computer Interaction (pp. 1-8). Mora, A., González, C., Arnedo-Moreno, J., & Álvarez, A. (2016, September). Gamification of cognitive training: a crowdsourcing-inspired approach for older adults. In Proceedings of the XVII International Conference on Human Computer Interaction (pp. 1-8).

5. Technology Used to Recognize Activities of Daily Living in Community-Dwelling Older Adults

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