OpenMPD: A Low-Level Presentation Engine for Multimodal Particle-Based Displays

Author:

Montano-Murillo Roberto1ORCID,Hirayama Ryuji1ORCID,Martinez Plasencia Diego1ORCID

Affiliation:

1. University College London, London, United Kingdom

Abstract

Phased arrays of transducers have been quickly evolving in terms of software and hardware with applications in haptics (acoustic vibrations), display (levitation), and audio. Most recently, Multimodal Particle-based Displays (MPDs) have even demonstrated volumetric content that can be seen, heard, and felt simultaneously, without additional instrumentation. However, current software tools only support individual modalities and they do not address the integration and exploitation of the multi-modal potential of MPDs. This is because there is no standardized presentation pipeline tackling the challenges related to presenting such kind of multi-modal content (e.g., multi-modal support, multi-rate synchronization at 10 KHz, visual rendering or synchronization and continuity). This article presents OpenMPD, a low-level presentation engine that deals with these challenges and allows structured exploitation of any type of MPD content (i.e., visual, tactile, audio). We characterize OpenMPD’s performance and illustrate how it can be integrated into higher-level development tools (i.e., Unity game engine). We then illustrate its ability to enable novel presentation capabilities, such as support of multiple MPD contents, dexterous manipulations of fast-moving particles, or novel swept-volume MPD content.

Funder

AHRC UK-China Research-Industry Creative Partnerships

EU Horizon 2020 research and innovation programme

EPSRC through their prosperity partnership program

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference35 articles.

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Tangible Explorations of Sonolithography;Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction;2024-02-11

2. Multi-point STM: Effects of Drawing Speed and Number of Focal Points on Users’ Responses using Ultrasonic Mid-Air Haptics;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

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