Scratch
Author:
Affiliation:
1. Massachusetts Institute of Technology, Cambridge, MA
2. Playful Invention Company, Montreal, Quebec, Canada
3. University of Pennsylvania, Philadelphia, PA
Abstract
Publisher
Association for Computing Machinery (ACM)
Subject
General Computer Science
Link
https://dl.acm.org/doi/pdf/10.1145/1592761.1592779
Reference18 articles.
1. Bransford J. Brown A. and Cocking R. How People Learn: Mind Brain Experience and School. National Academies Press Washington D.C. 2000. Bransford J. Brown A. and Cocking R. How People Learn: Mind Brain Experience and School. National Academies Press Washington D.C. 2000.
2. Guzdial M. Programming environments for novices. In Computer Science Education Research S. Fincher and M. Petre Eds. Taylor&Francis Abingdon U.K. 2004 127--154. Guzdial M. Programming environments for novices. In Computer Science Education Research S. Fincher and M. Petre Eds. Taylor&Francis Abingdon U.K. 2004 127--154.
3. Kay A. Squeak etoys children and learning; http://www.squeakland.org/resources/articles. Kay A. Squeak etoys children and learning; http://www.squeakland.org/resources/articles.
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