Real Time Cluster Path Tracing

Author:

Xie Feng1,Mishchuk Petro2,Hunt Warren3

Affiliation:

1. Facebook Reality Labs, United States of America

2. Apex Systems, USA

3. Facebook Reality Labs, USA

Publisher

ACM

Reference14 articles.

1. Carsten Benthin Ingo Wald and Philipp Slusallek. 2003. A Scalable Approach to Interactive Global Illumination. Computer Graphics Forum(2003). https://doi.org/10.1111/1467-8659.t01-2-00710 Carsten Benthin Ingo Wald and Philipp Slusallek. 2003. A Scalable Approach to Interactive Global Illumination. Computer Graphics Forum(2003). https://doi.org/10.1111/1467-8659.t01-2-00710

2. Blender. 2021. Cycles Open Source Production Rendering. http://www.cycles-renderer.org/ Blender. 2021. Cycles Open Source Production Rendering. http://www.cycles-renderer.org/

3. The Design and Evolution of Disney’s Hyperion Renderer

4. RenderMan

5. Epic. 2021. Lumen Global Illumenation and Reflection System. https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Lumen/TechOverview/ Epic. 2021. Lumen Global Illumenation and Reflection System. https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Lumen/TechOverview/

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Data Parallel Path Tracing with Object Hierarchies;Proceedings of the ACM on Computer Graphics and Interactive Techniques;2022-07-25

2. Real-Time Light Field Path Tracing;Advances in Computer Graphics;2022

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