Proxy Painting

Author:

Lange Vanessa1ORCID,Kurth Philipp1,Keinert Benjamin1,Boss Martin1,Stamminger Marc1,Bauer Frank1

Affiliation:

1. Friedrich-Alexander University Erlangen-Nürnberg (FAU), Bavaria, Germany

Abstract

For archaeologists, it is often desirable to present statues in their original material and coloration. With projection mapping, real-world surfaces are augmented by digital content to create compelling alterations of the scene’s visual appearance without actually altering or even damaging the object. While there are frequent advances in projection quality, content creation is still a challenging and often unintuitive task, especially for non-experts. In our system, we combine the advantages of digital content creation, such as rapid prototyping, with the convenience of an analog workflow. Users paint on smaller versions of the projection mapping target, employing real-world brushes and pencils, while the results are presented live on its large counterpart. We further demonstrate the integration of our system into a state-of-art game engine. By leveraging a powerful rendering and material workflow, we make creating compelling materials and lighting situations an intuitive experience.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Information Systems,Conservation

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Digital Restoration of Cultural Heritage With Data-Driven Computing: A Survey;IEEE Access;2023

2. Deep learning for image colorization: Current and future prospects;Engineering Applications of Artificial Intelligence;2022-09

3. 3D Model-Based Tracking of Puppet in Depth Images for the Dynamic Video-Mapping of Its Suit;Optoelectronic Devices in Robotic Systems;2022

4. Scan&Paint: Image-based Projection Painting;2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR);2021-10

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