Łukasiewicz Games

Author:

Marchioni Enrico1,Wooldridge Michael1

Affiliation:

1. Department of Computer Science, University of Oxford, UK

Abstract

Boolean games provide a simple, compact, and theoretically attractive abstract model for studying multiagent interactions in settings where players will act strategically in an attempt to achieve individual goals. A standard critique of Boolean games, however, is that the strictly dichotomous nature of the preference relations induced by Boolean goals inevitably trivialises the nature of such strategic interactions: a player is assumed to be indifferent between all outcomes that satisfy her goal, and indifferent between all outcomes that do not satisfy her goal. While various proposals have been made to overcome this limitation, many of these proposals require the inclusion of nonlogical structures into games to capture nondichotomous preferences. In this article, we introduce Łukasiewicz games, which overcome this limitation by allowing goals to be specified using Łukasiewicz logics . By expressing goals as formulae of Łukasiewicz logics, we can express a much richer class of utility functions for players than is possible using classical Boolean logic: we can express every continuous piecewise linear polynomial function with rational coefficients over [0, 1] n as well as their finite-valued restrictions over {0, 1/ k , …, ( k − 1)/ k , 1} n . We thus obtain a representation of nondichotomous preference structures within a purely logical framework. After introducing the formal framework of Łukasiewicz games, we present a number of detailed worked examples to illustrate the framework, and then investigate some of their theoretical properties. In particular, we present a logical characterisation of the existence of Nash equilibria in finite and infinite Łukasiewicz games. We conclude by briefly discussing issues of computational complexity.

Funder

Engineering and Physical Sciences Research Council

European Research Council

Seventh Framework Programme

Publisher

Association for Computing Machinery (ACM)

Subject

Computational Mathematics,Logic,General Computer Science,Theoretical Computer Science

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Fuzzy Neighborhood Semantics for Multi-agent Probabilistic Reasoning in Games;Information Processing and Management of Uncertainty in Knowledge-Based Systems;2020

2. Łukasiewicz logics for cooperative games;Artificial Intelligence;2019-10

3. Modelling incomplete information in Boolean games using possibilistic logic;INT J APPROX REASON;2018

4. From model checking to equilibrium checking: Reactive modules for rational verification;Artificial Intelligence;2017-07

5. Learning Łukasiewicz Logic Fragments by Quadratic Programming;Machine Learning and Knowledge Discovery in Databases;2017

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